{"id":455,"date":"2011-04-12T12:42:23","date_gmt":"2011-04-12T19:42:23","guid":{"rendered":"http:\/\/theunspeakableoath.com\/home\/?page_id=455"},"modified":"2018-12-18T09:15:14","modified_gmt":"2018-12-18T15:15:14","slug":"submissions","status":"publish","type":"page","link":"http:\/\/theunspeakableoath.com\/home\/submissions\/","title":{"rendered":"Submissions"},"content":{"rendered":"<p><em>The Unspeakable Oath <\/em>is a magazine of Cthulhu Mythos gaming. It\u2019s published by gamers who love the Cthulhu Mythos and who love to see Cthulhu Mythos gaming at its best. The<em>Oath<\/em> welcomes writing and art from veterans and newcomers alike, but for both veterans and newcomers its standards are high. Read these guidelines thoroughly.<\/p>\n<p>If you haven\u2019t read\u00a0<em>The Unspeakable Oath<\/em> before, <a href=\"http:\/\/www.rpgnow.com\/product\/132211\/The-Unspeakable-Oath-24?affiliate_id=48458\">track down a copy<\/a>.<\/p>\n<p>We accept submissions for the\u00a0<em>Oath<\/em>.<\/p>\n<h2>scope and subject<\/h2>\n<p>The\u00a0<em>Oath<\/em> focuses on tabletop roleplaying games. We occasionally run material dealing with other kinds of games, but they\u2019re the exception to the rule. An article about a LARP probably has enough crossover with tabletop roleplaying that it\u2019ll pass muster. An article about a boardgame, a card game, or a videogame needs to be immediately compelling to tabletop roleplayers for us to run it.<\/p>\n<p>In its original run from 1991 to 2001,\u00a0<em>The Unspeakable Oath <\/em>focused exclusively on Chaosium\u2019s\u00a0<em>Call of Cthulhu <\/em>roleplaying game. Today there are many Cthulhu Mythos RPGs, and we&#8217;ll publish material for any of them. We most frequently feature\u00a0<em>Call of Cthulhu<\/em> (under our license with\u00a0Chaosium,\u00a0<em>Call of Cthulhu\u00a0<\/em>submissions must be for their current\u20147th\u2014edition of the game), Pelgrane Press&#8217;\u00a0<em>Trail of Cthulhu, <\/em>and\u00a0Arc Dream Publishing&#8217;s\u00a0<em>Delta Green.<\/em><\/p>\n<p>We&#8217;ll run material on any era of play. Modern day, classic 1920s or 1930s, 1890s, Dark Ages, Wild West, ancient world, far future, whatever you have. If it&#8217;s terrifying\u00a0and terrific, we want it.<\/p>\n<h2>short articles<\/h2>\n<p>Each issue of the\u00a0<em>Oath<\/em> features many short pieces. These articles need to be punchy and tight. We don\u2019t have room for fluff in the larger articles, of course, but in these short pieces every syllable must guide to reader to sharper, better horror gaming.<\/p>\n<p><strong>ARCANE ARTIFACTS<\/strong>. Strange relics of wizards and other outre entities crop up regularly in scenarios. An Arcane Artifact is an item with a strange\/occult\/Mythos history and possibly magical powers of some sort. These should be about 500 words. Include the history of the item, a detailed physical description (don&#8217;t forget approximate size and weight), where it might be found, what powers it might have, and what role it might play in a scenario.<\/p>\n<p><strong>MYSTERIOUS MANUSCRIPTS<\/strong>. Magical and occult tomes are a mainstay of Cthulhu Mythos gaming. A Mysterious Manuscript is an original occult tome of your creation for use in the game. These should be about 600 words, though up to twice that length is acceptable if it includes new spells, new monsters, and the like. Include information on its publishing history (such as different editions and translations), author, the age of the book, spells in the book, descriptions of new spells or new monsters related to the book, game effects such as Sanity cost, etc. Also include an excerpt from the book, written to reflect the flavor of the work. In the body of the piece, describe the book&#8217;s history, its contents (especially specific areas of focus in the text&#8211;does it address the Dreamlands, or Deep Ones, or what?), the physical appearance of the book, and what unusual effects it might have on its readers.<\/p>\n<p><strong>TALES OF TERROR<\/strong>. A Tale of Terror is a short scenario idea. These should be about 600 words. The format is to include an enticing and story-like introduction, much as it would be presented (in longer form) to the players. Then, under a heading of &#8220;Possibilities,&#8221; present 3 different explanations of what is going on. This allows the Keeper to pick and choose, and find ideas for his or her own games. These are fairly simple to write, and depend entirely on your creativity to be effective. Tales of Terror should be short, scary, and to the point.<\/p>\n<p><strong>THE EYE OF LIGHT &amp; DARKNESS (REVIEWS)<\/strong>. We are always seeking perceptive and engaging reviews of things that will interest Cthulhu gamers. It may not sound like it, but those two criteria can make for a challenging review: Reviews in the\u00a0<em>Oath<\/em> need to be engaging and entertaining, not dry, but they also need to be substantive, not fluffy. And they need to deal with things that the\u00a0<em>Oath&#8217;s <\/em>readers\u2014fans of Cthulhu Mythos gaming\u2014will find interesting. Movies, books, and games in the Lovecraft\/horror genre are all appropriate. If you&#8217;re interested in reviewing something, contact the editor first. The range of potential review subjects is pretty narrow, and chances are someone else is doing it already\u2014so check and make sure. We do not publish reviews of Arc Dream Publishing or Pagan Publishing products. A review for the <em>Oath<\/em> cannot have been published anywhere else.<\/p>\n<ul>\n<li>Each review\u00a0should be about 400 or 500 words, but they might go a little shorter or a little longer if they really need to.<\/li>\n<li>Each review must include a rating in &#8220;Phobias&#8221; from one to ten: <em>1\u20133,<\/em> not worth purchasing; <em>4\u20136,<\/em> an average item with notable flaws, worth buying at 6; <em>7\u201310,<\/em> degrees of excellence.<\/li>\n<\/ul>\n<p><strong>FICTION<\/strong>. The only fiction we accept always appears on the last page of the issue, under the heading &#8220;Message In A Bottle.&#8221; Such works should be no more than 700 words long; nothing longer is accepted. The short-shorts that appear here share a common theme: communication. Communication suggests knowledge, awareness, and discovery, and these are the sorts of things that your story should revolve around. They frequently have a twist ending of some sort, or else simply exude a feeling of discomfort or horror. &#8220;Message In A Bottle&#8221; is intended to cap off each issue in a disturbing and frightening manner, and is very important to the feel of the magazine. We do not accept short stories other than the regular &#8220;Message&#8221; feature, and have no plans to use such material. Selection of fiction for this section is at the editor&#8217;s discretion and is wholly subjective&#8211;if it turns the editor&#8217;s crank in some way, it gets printed.<\/p>\n<p><strong>MISCELLANEOUS<\/strong>. New skills, new spells, new monsters, one-paragraph scenario ideas, interesting NPCs, rules additions\u2014something that can be used immediately in a game or that can inspire a new investigation. Such things will appear in a &#8216;grab-bag&#8217; section or else scattered about each issue. These should be under 300 words.<\/p>\n<h2>long articles<\/h2>\n<p>We run longer articles in exactly two flavors: Scenarios that can be played as is, and feature articles that explore a particular issue in depth. Remember how we said short articles need to be punchy and tight? That applies to long articles, too, which makes them much harder to write. Each issue of the\u00a0<em>Oath<\/em> usually has only two long articles, so they need to be the best material in the issue.<\/p>\n<p>If you have an idea for a long article but you\u2019re not sure whether it\u2019s worth investing the time into writing it, send us a query letter. If we think it sounds worthwhile, we\u2019ll let you know. That does not mean that we\u2019ll actually publish it. We won\u2019t know that until we see the finished product.<\/p>\n<p><strong>SCENARIOS<\/strong>. Each issue of TUO includes one or more game scenarios. These should be 5,000 to 10,000 words long. We&#8217;re happy to run a shorter scenario, as long as it is playable and great. We sometimes run longer scenarios, but one\u00a0needs to be awfully good for us to dedicate that much space.<\/p>\n<ul>\n<li>We are interested in all settings and time periods. Be sure to\u00a0fully utilize the setting\u00a0and cement your story in its\u00a0atmosphere and history.<\/li>\n<li>We are particularly interested in strong stories with strong characters. No stereotypical mega-villains, please. The Mythos is at its most potent when it affects the lives of individuals, and those individuals (whether villains or victims) should be real to the game moderator and the players.<\/li>\n<li>When it comes to Mythos entities, artifacts, and magic, keep the scope small and tightly focused. Don\u2019t add a new element if you haven\u2019t yet explored the repercussions of previous\u00a0horrors.<\/li>\n<li>Scenario submissions should include rough maps (our artists will make them look good) and stats for important NPCs and all creatures. Stats should be in\u00a0the standard stat-block format for the game.<\/li>\n<\/ul>\n<p><strong>FEATURE ARTICLES<\/strong>. We have printed articles on a variety of topics, ranging from 1920s asylums to the Mythos fiction of Lin Carter to weapons to starting campaigns and much more. Articles vary in length, detail, and scope, but 5,000 words is a good target. A longer article needs to be loaded with excellence for us to dedicate extra space to it. Article submissions should be thorough, creative, and entertaining. A bibliography, if appropriate, is an excellent addition. Avoid footnotes.<\/p>\n<h2>style and standards<\/h2>\n<p><em>The Unspeakable Oath<\/em> runs material by new writers and established pros. All\u00a0<em>Oath\u00a0<\/em>contributors and their articles have a few things in common.<\/p>\n<p>First and foremost, we run material by writers who\u00a0<em>love <\/em>Cthulhu Mythos roleplaying games. That has a couple of implications. First off, we want writers who love <em>gaming<\/em>. If you\u2019re a Lovecraft afficianado and a brilliant writer but you don\u2019t care about Cthulhu Mythos games, you\u2019re going to have a harder time getting us to publish your material.<\/p>\n<p>Second, because we love Mythos gaming, the\u00a0<em>Oath<\/em> is dedicated to making Mythos roleplaying games better. We want material that\u2019s\u00a0<em>great<\/em>. Every submission should offer something new and intriguing, and should be perfected as well as you can manage.<\/p>\n<p><strong>PLAYTEST FIRST:<\/strong> Let\u2019s say you wrote a scenario, you\u2019ve run it for your friends, and they said it was the most amazing thing ever. That\u2019s a good sign that we\u2019ll like it for the\u00a0<em>Oath<\/em>. It\u2019s no guarantee, but it\u2019s a good sign. Find another group of players and run it for them, and see if they agree about how amazing it is. Get their feedback. Improve and correct it. Then send it to us. If you never bothered to actually run your scenario for anybody, or you didn\u2019t bother to get feedback on ways to improve it, please don\u2019t waste our time by sending it to us.<\/p>\n<p>The same applies for shorter material, such as Mysterious Manuscripts and Arcane Artifacts. Before you send it to us, see how it works in play. See what your players do when they encounter it. After the game, find out what they thought about it. Adjust your write-up accordingly. Don\u2019t just send us your first thoughts without putting them into play.<\/p>\n<p><strong>EDITORIAL PROCESS:<\/strong> Once an article has been accepted on a preliminary basis, our editors will probably contact you with questions or suggested revisions, and a deadline by which those revisions must be made and sent to us. The editor might also make revisions and highlight those for your approval or refusal. You can\u00a0make the requested revisions, approve editor\u2019s revisions, persuade\u00a0the editor that\u00a0the revisions are not necessary; or withdraw your article altogether if you prefer.\u00a0If you turn in the revisions late, we might be able to run the article in a later issue, but there\u2019s no guarantee.<\/p>\n<p>Right now you might be thinking that submitting material for the\u00a0<em>Oath<\/em> sounds like a lot of work. You\u2019d be right. We want every issue of the\u00a0<em>Oath<\/em> to do great things for Cthulhu Mythos gaming.<\/p>\n<h2>art submissions<\/h2>\n<p>We use freelance art for the cover painting\u00a0and for interior illustrations and maps. Illustrations are typically tied directly to the issue\u2019s articles, so we typically solicit illustrations\u00a0based on the material that\u2019s already planned for the issue.<\/p>\n<p>If you would like to be considered for illustrations, contact the art director. Send a link to a website with your black-and-white art (for\u00a0<em>Oath<\/em> interior illustrations) and to your color art (for\u00a0<em>Oath<\/em> cover art). Make sure this link includes only your own work, not that of other artists who share a studio with you.<\/p>\n<h2>payment<\/h2>\n<p>For most standard short articles \u2014 Tales of Terror, Mysterious Manuscripts, Arcane Artifacts, reviews in the Eye of Light and Darkness \u2014 we pay a flat $25\u00a0per article.<\/p>\n<p>For a fiction piece that we select for the issue&#8217;s Message In a Bottle, we pay a flat $100.<\/p>\n<p>For all other articles in the magazine, we pay five\u00a0cents per word. That\u2019s based on the final word count of the article as it\u2019s published in the\u00a0<em>Oath<\/em> after all revisions. If you send us a 9,000-word article and we publish 5,000 words of it, you get paid for the 5,000 words.<\/p>\n<p>For cover art (full-page, color), we pay $250.<\/p>\n<p>For interior art, we pay $25 for each illustration. These are usually half-page or quarter-page sketches or maps, black and white.<\/p>\n<p>The exact dimensions and specifications for each piece of art will be communicated by the art director before you begin work. Please do not submit art if you have not received those specifications from the art director.<\/p>\n<p>As a contributor you will receive two copies of the printed issue, and an electronic copy (in PDF), at no cost.<\/p>\n<p>We pay within 90 days of the printed publication of the issue in which your article or artwork appears. (We usually pay much faster than that.)<\/p>\n<h2>rights<\/h2>\n<p>For your work\u00a0to be published in The Unspeakable Oath, you must agree to these terms.<\/p>\n<p>As creator, you retain ownership of whatever work we publish in\u00a0<em>The Unspeakable Oath<\/em>. We require fairly extensive publication rights, but you retain all rights not specifically conveyed to the publisher of\u00a0<em>The Unspeakable Oath.<\/em><\/p>\n<p>You grant the publisher of\u00a0<em>The Unspeakable Oath <\/em>first publication rights, which means the work <strong>has\u00a0not been published<\/strong>\u00a0in any form. If the article has been posted on your blog, or has been published in a book or another magazine, we won\u2019t have first publication and therefore we probably won\u2019t use it. There have been exceptions, but they&#8217;re rare.<\/p>\n<p>You grant us exclusive publication rights in all media for a period of two years after the printed publication of the issue in which your article or artwork appears. After that period, as the owner of the work you may republish the work however you see fit. Again, sometimes we make exceptions for unusual cases.<\/p>\n<p>You grant us unlimited reprint rights in all media. That means we can publish the work in the printed edition of the\u00a0<em>Oath,<\/em> in electronic editions, in a book compilation, and in other media.<\/p>\n<p>You grant us subsidiary publishing rights. That allows us to give permission to another publisher to publish the work; for instance, in a translation published by another publisher. These reprint and subsidiary rights are included in your initial payment and will not incur any further fee.<\/p>\n<h2>rights: a final note<\/h2>\n<p>Needless to say\u2014except that it\u2019s\u00a0<em>not<\/em> needless; in fact, it\u2019s so important that we must say it explicitly\u2014in order to submit work for publication in\u00a0<em>The Unspeakable Oath<\/em>, you must be the owner of the work and you must have the authority to grant all of those rights to the publisher of\u00a0<em>Oath<\/em>. If you aren&#8217;t and you don&#8217;t, then you can&#8217;t convey those rights to us. By submitting a piece of work for publication you are asserting that ownership and authority.<\/p>\n<h2>how to submit your work<\/h2>\n<p>First,\u00a0read all of this page. <strong>All of it.<\/strong> By submitting your work for publication in\u00a0<em>The Unspeakable Oath,<\/em> you are telling us that you agree to the terms laid out herein. \u00a0So read it and make sure you agree.<\/p>\n<p>To submit a written article,\u00a0<a href=\"mailto:shane.ivey@gmail.com?subject=Unspeakable+Oath+submission\">contact the editor<\/a>.<\/p>\n<p>To be considered for cover or interior illustration work,\u00a0<a href=\"mailto:dennis.detwiller@me.com?subject=Unspeakable+Oath+art+submission\">contact the art director<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Unspeakable Oath is a magazine of Cthulhu Mythos gaming. It\u2019s published by gamers who love the Cthulhu Mythos and who love to see Cthulhu Mythos gaming at its best. TheOath welcomes writing and art from veterans and newcomers alike,&hellip;<\/p>\n<p class=\"more-link-p\"><a class=\"more-link\" href=\"http:\/\/theunspeakableoath.com\/home\/submissions\/\">Read more &rarr;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-455","page","type-page","status-publish","hentry"],"jetpack_shortlink":"https:\/\/wp.me\/P2OyM1-7l","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"http:\/\/theunspeakableoath.com\/home\/wp-json\/wp\/v2\/pages\/455","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/theunspeakableoath.com\/home\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/theunspeakableoath.com\/home\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/theunspeakableoath.com\/home\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/theunspeakableoath.com\/home\/wp-json\/wp\/v2\/comments?post=455"}],"version-history":[{"count":14,"href":"http:\/\/theunspeakableoath.com\/home\/wp-json\/wp\/v2\/pages\/455\/revisions"}],"predecessor-version":[{"id":2341,"href":"http:\/\/theunspeakableoath.com\/home\/wp-json\/wp\/v2\/pages\/455\/revisions\/2341"}],"wp:attachment":[{"href":"http:\/\/theunspeakableoath.com\/home\/wp-json\/wp\/v2\/media?parent=455"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}