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	<title>Comments for The Unspeakable Oath</title>
	<atom:link href="http://theunspeakableoath.com/home/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://theunspeakableoath.com/home</link>
	<description>A Digest of Arcane Lore for Cthulhu Mythos Roleplaying Games</description>
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		<title>Comment on Unspeakable! Actual Play Podcast Episode 7 – Operation Downside (Part 3 of 4) by ponytail</title>
		<link>http://theunspeakableoath.com/home/?p=1000#comment-1111</link>
		<dc:creator>ponytail</dc:creator>
		<pubDate>Thu, 21 Feb 2013 02:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://theunspeakableoath.com/home/?p=1000#comment-1111</guid>
		<description><![CDATA[I just finished listening to this episode, and I was rolling with laughter over the antics in the FBI Basement.  Between Ross&#039;s threatening to go &quot;Crazy Snake Hands&quot;, and Aaron&#039;s nearly killing himself with a sedative, this was a memorable episode.  Well done guys, and thanks for the laughs!]]></description>
		<content:encoded><![CDATA[<p>I just finished listening to this episode, and I was rolling with laughter over the antics in the FBI Basement.  Between Ross&#8217;s threatening to go &#8220;Crazy Snake Hands&#8221;, and Aaron&#8217;s nearly killing himself with a sedative, this was a memorable episode.  Well done guys, and thanks for the laughs!</p>
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		<title>Comment on The Unspeakable Oath: A New Issue Coming and a Call for Submissions by weso</title>
		<link>http://theunspeakableoath.com/home/?p=1250#comment-1110</link>
		<dc:creator>weso</dc:creator>
		<pubDate>Sun, 27 Jan 2013 09:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://theunspeakableoath.com/home/?p=1250#comment-1110</guid>
		<description><![CDATA[What ever happened to that Allan Tynes Reading you were going to release?]]></description>
		<content:encoded><![CDATA[<p>What ever happened to that Allan Tynes Reading you were going to release?</p>
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		<title>Comment on Unspeakable! Episode 2 &#8211; Dennis Detwiller by ElMarco</title>
		<link>http://theunspeakableoath.com/home/?p=849#comment-1109</link>
		<dc:creator>ElMarco</dc:creator>
		<pubDate>Fri, 21 Dec 2012 01:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://theunspeakableoath.com/home/?p=849#comment-1109</guid>
		<description><![CDATA[Someone mentionned a scottish animated show where the character as a monster in his basement and He tries to describe it.......what was the name of the show?]]></description>
		<content:encoded><![CDATA[<p>Someone mentionned a scottish animated show where the character as a monster in his basement and He tries to describe it&#8230;&#8230;.what was the name of the show?</p>
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		<title>Comment on Unspeakable! Episode 7 — John Scott Tynes, Delta Green and Puppetland by crazon</title>
		<link>http://theunspeakableoath.com/home/?p=1226#comment-1108</link>
		<dc:creator>crazon</dc:creator>
		<pubDate>Tue, 11 Dec 2012 04:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://theunspeakableoath.com/home/?p=1226#comment-1108</guid>
		<description><![CDATA[Been listening to these podcasts for awhile, got hooked when it was mentioned back on the HP Lovecraft Literary Podcast. This episode is just as good as the others. It also got me to buy Call of Cthulhu D20 (In the hopes of maybe luring my players to the dark side and away from safety of D&amp;D. I have already got them partway there with Cthulhu Dark myself). 

I cant wait to see Puppet Land resurface so I can fund/buy it. 

As I have come to expect from you fine people, another great and informative episode, just please, know you folks are busy and have lives, but please make these more regular?

Cheers!]]></description>
		<content:encoded><![CDATA[<p>Been listening to these podcasts for awhile, got hooked when it was mentioned back on the HP Lovecraft Literary Podcast. This episode is just as good as the others. It also got me to buy Call of Cthulhu D20 (In the hopes of maybe luring my players to the dark side and away from safety of D&amp;D. I have already got them partway there with Cthulhu Dark myself). </p>
<p>I cant wait to see Puppet Land resurface so I can fund/buy it. </p>
<p>As I have come to expect from you fine people, another great and informative episode, just please, know you folks are busy and have lives, but please make these more regular?</p>
<p>Cheers!</p>
]]></content:encoded>
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		<title>Comment on Unspeakable! Actual Play Podcast Episode 6 – Operation Downside (Part 2 of 4) by Trinite</title>
		<link>http://theunspeakableoath.com/home/?p=998#comment-1107</link>
		<dc:creator>Trinite</dc:creator>
		<pubDate>Fri, 30 Nov 2012 21:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://theunspeakableoath.com/home/?p=998#comment-1107</guid>
		<description><![CDATA[Ah ha, so this is the origin of the infamous dog punching incident.]]></description>
		<content:encoded><![CDATA[<p>Ah ha, so this is the origin of the infamous dog punching incident.</p>
]]></content:encoded>
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		<title>Comment on Unspeakable! Actual Play Podcast Episode 5 – Operation Downside (Part 1 of 4) by Trinite</title>
		<link>http://theunspeakableoath.com/home/?p=995#comment-1106</link>
		<dc:creator>Trinite</dc:creator>
		<pubDate>Wed, 28 Nov 2012 17:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://theunspeakableoath.com/home/?p=995#comment-1106</guid>
		<description><![CDATA[&quot;Do you think he could be converted back to the cause?&quot;

&quot;He&#039;s Jewish.&quot;]]></description>
		<content:encoded><![CDATA[<p>&#8220;Do you think he could be converted back to the cause?&#8221;</p>
<p>&#8220;He&#8217;s Jewish.&#8221;</p>
]]></content:encoded>
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	<item>
		<title>Comment on Unspeakable! Episode 7 — John Scott Tynes, Delta Green and Puppetland by Doc_Gerard</title>
		<link>http://theunspeakableoath.com/home/?p=1226#comment-1105</link>
		<dc:creator>Doc_Gerard</dc:creator>
		<pubDate>Tue, 20 Nov 2012 03:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://theunspeakableoath.com/home/?p=1226#comment-1105</guid>
		<description><![CDATA[Excellent show, Unspeakables. Great stuff on the D20 book that I overlooked, like so many other thoughtless snobs. Now hunting down a copy so I can put all that great campaign and craft advice in my brains.

I immediately bought myself a copy of Oath 21 -- and it&#039;s just chockablock full of awesome sauce. Sukakpak -- what a nicely written little piece. It&#039;s like a haiku of a scenario. Must. Run. It.

But now I must respectfully take you to task. 

I think you might&#039;ve misrepresented Cthulhu Dark a bit, here. Sorry Ross -- author of Zombies of the World and other fantastic game-related materials -- but I disagree strongly that CD necessarily devolves into PvP and wrestling over narrative control. Also disagree that the only way for a player to die is for another player to call for their failure. 

The rule on failure: &quot;If someone thinks it would be more interesting if you failed, they describe how you might fail and roll a die.&quot;

This distinction of &quot;more interesting&quot; is a really important one, I think. Yup, it&#039;s open to abuse. One could say that &quot;more hilarious&quot; is a kind of interesting. Tom did. Caleb did. But with some judicious guidance, I do think a Keeper can set the tone for how the rule is used. To encourage a certain flavor, one could say &quot;if someone thinks it would be more Lovecraftian&quot; or &quot;horrific&quot; or &quot;bleak&quot; or &quot;dramatic.&quot; 

As written, I believe the rules indicate that the Keeper also has the option to roll against a player for the chance to narrate their failure. In this way, the Keeper can make the game every bit as dark and lethal as the best and worst of CoC. 

You can also play it like a comic fiasco, as RPPR did in Caleb&#039;s biblical yarn and in Dead Island. That has got to have something to do with the mood at the table. Ross, I challenge you to run a CD game with a darker tone. I think the tools are there for one.

I also think it&#039;s important to remember that at least half of the die results should not just be a success, but success-with-consequences. Results in the lower half of the 1D6 range indicate that a player may do what they intended, but they could face complications or even some pretty ugly outcomes. Successfully jumping out of a window only to break an ankle and alert the fishmen in the alley -- this is hardly a heroic result. So I think ASG&#039;s complaint about this game removing the uncertainty of significant die rolls is misguided. 

In addition, Graham has proposed an optional rule to add a hit point-like Harm die that might help some players get over the strictly narrative approach to mortality. 

Okay, I&#039;m done perseverating. I just wanted to offer a counterpoint. And I think after reading Sukakpak that it would be a hell of a good scenario to try as an -- extra dark -- Cthulhu Dark.

To all y&#039;all: please keep making cool stuff. And thanks for the great podcast.]]></description>
		<content:encoded><![CDATA[<p>Excellent show, Unspeakables. Great stuff on the D20 book that I overlooked, like so many other thoughtless snobs. Now hunting down a copy so I can put all that great campaign and craft advice in my brains.</p>
<p>I immediately bought myself a copy of Oath 21 &#8212; and it&#8217;s just chockablock full of awesome sauce. Sukakpak &#8212; what a nicely written little piece. It&#8217;s like a haiku of a scenario. Must. Run. It.</p>
<p>But now I must respectfully take you to task. </p>
<p>I think you might&#8217;ve misrepresented Cthulhu Dark a bit, here. Sorry Ross &#8212; author of Zombies of the World and other fantastic game-related materials &#8212; but I disagree strongly that CD necessarily devolves into PvP and wrestling over narrative control. Also disagree that the only way for a player to die is for another player to call for their failure. </p>
<p>The rule on failure: &#8220;If someone thinks it would be more interesting if you failed, they describe how you might fail and roll a die.&#8221;</p>
<p>This distinction of &#8220;more interesting&#8221; is a really important one, I think. Yup, it&#8217;s open to abuse. One could say that &#8220;more hilarious&#8221; is a kind of interesting. Tom did. Caleb did. But with some judicious guidance, I do think a Keeper can set the tone for how the rule is used. To encourage a certain flavor, one could say &#8220;if someone thinks it would be more Lovecraftian&#8221; or &#8220;horrific&#8221; or &#8220;bleak&#8221; or &#8220;dramatic.&#8221; </p>
<p>As written, I believe the rules indicate that the Keeper also has the option to roll against a player for the chance to narrate their failure. In this way, the Keeper can make the game every bit as dark and lethal as the best and worst of CoC. </p>
<p>You can also play it like a comic fiasco, as RPPR did in Caleb&#8217;s biblical yarn and in Dead Island. That has got to have something to do with the mood at the table. Ross, I challenge you to run a CD game with a darker tone. I think the tools are there for one.</p>
<p>I also think it&#8217;s important to remember that at least half of the die results should not just be a success, but success-with-consequences. Results in the lower half of the 1D6 range indicate that a player may do what they intended, but they could face complications or even some pretty ugly outcomes. Successfully jumping out of a window only to break an ankle and alert the fishmen in the alley &#8212; this is hardly a heroic result. So I think ASG&#8217;s complaint about this game removing the uncertainty of significant die rolls is misguided. </p>
<p>In addition, Graham has proposed an optional rule to add a hit point-like Harm die that might help some players get over the strictly narrative approach to mortality. </p>
<p>Okay, I&#8217;m done perseverating. I just wanted to offer a counterpoint. And I think after reading Sukakpak that it would be a hell of a good scenario to try as an &#8212; extra dark &#8212; Cthulhu Dark.</p>
<p>To all y&#8217;all: please keep making cool stuff. And thanks for the great podcast.</p>
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		<title>Comment on Unspeakable! Episode 7 — John Scott Tynes, Delta Green and Puppetland by Graeme</title>
		<link>http://theunspeakableoath.com/home/?p=1226#comment-1104</link>
		<dc:creator>Graeme</dc:creator>
		<pubDate>Thu, 08 Nov 2012 02:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://theunspeakableoath.com/home/?p=1226#comment-1104</guid>
		<description><![CDATA[My giant pumpkin head just exploded! 
Thanks for the kind words.]]></description>
		<content:encoded><![CDATA[<p>My giant pumpkin head just exploded!<br />
Thanks for the kind words.</p>
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		<title>Comment on Unspeakable! Episode 7 — John Scott Tynes, Delta Green and Puppetland by weso</title>
		<link>http://theunspeakableoath.com/home/?p=1226#comment-1103</link>
		<dc:creator>weso</dc:creator>
		<pubDate>Wed, 07 Nov 2012 17:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://theunspeakableoath.com/home/?p=1226#comment-1103</guid>
		<description><![CDATA[Would John be willing to share that Yellow sign outline with me. I promise not spread it around without prior permission. Also, does he recall the name of that article he referenced on agrarians vs. Herdsmen?

Also thank you all for spreading the cat piss and speedloaders lifestyle.]]></description>
		<content:encoded><![CDATA[<p>Would John be willing to share that Yellow sign outline with me. I promise not spread it around without prior permission. Also, does he recall the name of that article he referenced on agrarians vs. Herdsmen?</p>
<p>Also thank you all for spreading the cat piss and speedloaders lifestyle.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Inside Call of Cthulhu 7th Edition by cgutteridge</title>
		<link>http://theunspeakableoath.com/home/?p=1024#comment-1102</link>
		<dc:creator>cgutteridge</dc:creator>
		<pubDate>Thu, 18 Oct 2012 09:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://theunspeakableoath.com/home/?p=1024#comment-1102</guid>
		<description><![CDATA[I first ran Call of Cthulhu around 1992. I own 2nd, 4th &amp; 5th editions. It&#039;s easily my all time favorite game.

I ran a 7E playtest group. 7E is better rules for the theme. 

We all know that the rules in CoC were pretty broken, although I think much of this was just that they were poorly explained. We just muddled through and let the story carry it, not the rules.

Turns out things are much less clunky in 7E. I can&#039;t really mention any specifics as it&#039;s under NDA, but the revised rules actually increased the fun, tension and horror (yay).

I&#039;m really looking forward to when it comes out and be able to introduce people to the game without aplogies about the system!]]></description>
		<content:encoded><![CDATA[<p>I first ran Call of Cthulhu around 1992. I own 2nd, 4th &amp; 5th editions. It&#8217;s easily my all time favorite game.</p>
<p>I ran a 7E playtest group. 7E is better rules for the theme. </p>
<p>We all know that the rules in CoC were pretty broken, although I think much of this was just that they were poorly explained. We just muddled through and let the story carry it, not the rules.</p>
<p>Turns out things are much less clunky in 7E. I can&#8217;t really mention any specifics as it&#8217;s under NDA, but the revised rules actually increased the fun, tension and horror (yay).</p>
<p>I&#8217;m really looking forward to when it comes out and be able to introduce people to the game without aplogies about the system!</p>
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